Goblin Physics is an open source physics engine written from the ground up for JavaScript games and applications. It's goal is to provide fast and dependable physics simulation regardless of platform (desktop or mobile, browser or nodejs).
Examples
Features
- Full collision detection & response for rigid bodies
- Support for many shapes including convex hull and compound
- Constraint system including sliding and revolute
- Event callbacks
- Ray tracing
License
Goblin Physics is distributed under the zlib license. This means you can use the library to do whatever you want, free of charge, with or without giving attribution (although attribution is always appreciated). Three.js and Stats.js, used in the examples and tests, are distributed under the MIT license which requires attribution if used.