NearPhase Class
Takes possible contacts found by a broad phase and determines if they are legitimate contacts
Constructor
NearPhase
()
Methods
getContact
(
-
object_a
-
object_b
Tests two objects for contact
updateContactManifolds
()
Iterates over all contact manifolds, updating penetration depth & contact locations
Properties
contact_manifolds
Goblin.ContactManifoldList
holds all contacts which currently exist in the scene